//Here is the code. Colors schemes are listed. //I would like to have a place to input colors schemes //as a variable so any suggestions are welcome. float strokeX; float movingLoc; float movingY; float movingX; float movingR; float movingG; float movingB; //Where does the drawing begin? float startVal = 10; void setup() { size(1080, 720); background(127); } void draw() { displayCircles(); movingLocz(); drawSpeed(); skyway(); } void displayCircles() { //Where does the drawing start and how does it move? strokeX = strokeX + random(-1, 1); startVal = startVal + 1; //How thick is the "line"? strokeWeight(((movingY+360)/10+movingX/50)+5); //Moving Locations - Where are we drawing the line from and to? line(movingX, movingY, movingX, movingY); //If you reorder the previous two lines, the dots are larger (??) } void movingLocz() { //Moving Locations movingLoc = random(500); movingY = random(720); } void drawSpeed() { //The number after addition effects the speed it draws across movingX = movingX + 0.25; } //Pressing the mouse will clear the drawing. void mousePressed() { //Starts over background(127); draw(); movingX = 0; } //**LIST OF COLORS** as programs you can run to set the values. void easterMonday() { movingR = random(255); movingG = random(122, 250); movingB = random(200, 255)*random(0.2, 2); stroke(movingR, movingG, movingB); } void skyway () { movingR = random(50, 200); movingG = random(50, 200); movingB = random(1); stroke(movingR, movingG, 50); } void jellybeanAutumn () { movingR = random(255); movingG = random(122, 200); movingB = random(200); stroke(movingR, movingG, movingB); } void iceCandy () { movingR = random(255); movingG = random(122, 250); movingB = random(200, 255); stroke(movingR, movingG, movingB); } void sunsetshireFire () { movingR = random(255); movingG = random(255); movingB = random(1); stroke(movingR, movingG, movingB); } void armyGreens () { movingR = random(50); movingG = random(25, 100); movingB = random(200, 255); stroke(movingR, movingG, 25); } void blueValentine () { movingR = random(255); movingG = random(1); movingB = random(255); stroke(movingR, movingG, movingB); } void purpleJungle () { movingR = random(100); movingG = random(200); movingB = random(200, 255); stroke(movingR, movingG, 100); } void cyanturqDark () { movingR = random(200); movingG = random(100); movingB = random(200, 255); stroke(movingR, movingG, 100); } void yellows () { movingR = random(200); movingG = random(100); movingB = random(200, 255); stroke(movingR, movingB, 100); } void icecreamRainbow () { movingR = random(255); movingG = random(255); movingB = random(255); stroke(movingR, movingG, movingB); } void neonjungleBlue () { movingR = random(1); movingG = random(255); movingB = random(255); stroke(movingR, movingG, movingB); } //this was my attempt to make the color selection method easier. //void colors(float tempR, float tempG, float tempB) { //Moving Colors - define ranges //movingR = tempR; //movingG = tempG; //movingB = tempB; //stroke(movingR, movingG, movingB);